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![]() Free Flash Games |
This is a quick review of how to use the Displace filter to enhance your textures. This filter can be useful to 'bend' overlying layers to match the projected depth of an underlying layer. In other words if you draw a bumpy rock wall and then paint a word on it, this filter can help that word distort to follow the bumps and spaces.
Open the image you are going to work with ...

Next we'll create a displacement map ...
The Displace filter uses the relative light and dark values of the displacement map to apply the distortion. You can increase the contrast of the image and use dodge and burn (or paint) with shades of gray to increase the appearance of depth; lighter colors will be considered heights and darker colors depths.
Here is a quick displacement map

Now lets go back to our original image.

... you can see that this graffiti doesn't look very real as it is not interacting with the underlying wood.

Here you see how the layer is displaced by the map. You can of course make it more real by using a better overlay image than I did but hopefully this gives you an idea of the effect. Other examples of possible uses are making a reflection on bumpy glass distort to match the shape of the glass or making a cactus's cast shadow follow the bumps of a sand dune.
Tip: If you need to keep the edges of the text (or whatever is on the layer being distorted) from going beyond the original shape, then select the content of the layer before applying the Displace filter. You can see how I did this to the Saloon text below.

One thing to watch out for ... since the displacement maps distort the image by shifting the layer you might mess up the edges of seamless tiles. Be sure to check. If you do have a problem you can avoid drawing all the way to the edge of the image on the layer you will distort -or leave a space away from the edge equal to the number of pixels you picked for the image to be distorted.
